Subnautica terrible draw distance. 0 introduces the problem of resources not spawning and the devs slowly fix it and have gone silent over the . (Funnily enough, an old subnautica installation from early 2017 I had lying around on an old cloned image 240GB SSD runs way better across the board. Is it just me or is the draw range terrible? [No Spoilers] I played Subnautica some months ago, but I never remembered the draw distance to be so low. I change the "7" to "9" for some help in stable. Edit: I got 25 fps with draw distance increased to 10/12/14/16 instead of something like 8/7/8/10. I also think it may be tied to the quality levels, but I'm not sure of that. I wouldn't call that optimized. I have no way to compare the two visually right now. Is there anyway to attach a light source to the pipe, or anything else that would make it easier to find? Sometimes I'm going all the way to the surface because it's quicker than finding I had the best luck easing up the Draw Distance - it seemed to help load ins, but the bottom line is movement speed does it all - faster you go, more pronounced the choke-n-pop-in behavior seems to get. youtube. - I got a modest 10-20 FPS increase, with noticeably higher minimums. The 5800X3D has especially been great in certain titles but I’ve been I've played Subnautica on PS5 and the screen tearing is extremely distracting to the point where I don't want to play it. json (or clipmaps-medium, or clipmaps-low - with notepad or Notepad++). Reply reply Link to my video showing the effect compared to the default settings: https://www. Worst of it is the Draw Distance, pop-ins objects really ruin the immersive (plus it's annoying as hell), at least make an option to increase (or decrease) DD. I’ve played Subnautica the point (sorry, i have a bit problem to explain with much details):the game have several codes that is rendered even when you are not close because its a fully open world game without transitions on Unity, this make draw distance impact performance on specific zones like grassy plateau or zones with too much grass and decorative floras, but Subnautica and Subnautica: Below Zero are open world underwater exploration and construction games developed by Unknown Worlds Entertainment. It also introduces some undesired I could only find ways to improve draw distance and even then it's by installing mods, which given how much trouble I have with games that are supposedly easy to mod I feel like I'd just break I have no words for this one. Tipoff Giggots. (This is my optimal visual/performance config. Runs waaay better than on PS4. And I noticed something. If you look very closely in the direction of the island you can even see the effect. Around the player there is a blue cutaway in terrain, equidistant in nature and it appears to be related to the draw distance as moving over the blue tear will shunt said tear back about ten in-game meters, causing terrain to pop-in in more detail, which sometimes even changes the shape of terrain. Most of the game you can't see that far anyway due to low light or just how water is supposed to cloud vision. I went down there with the cyclops and you can't navigate for shit. something size its so so good. First off, to fix the draw distance/stuttering issues Recently my brother bought me subnautica for my birthday so I’ve had the chance to get back into playing it except this time it’s on my PC. The PS5 patch for Subnautica is terrible [NO SPOILER] Seriously, you made the most awesome survival/explore/immersive game ever in years. Is this happening to anyone else? I'm also Subnautica and Subnautica: Below Zero are open world underwater exploration and construction games developed by Unknown Worlds Entertainment. Stuttering and draw distance and pop-in are common problems on PC as well, for the same reason. Is there something I can turn down and/or turn up to make this a little better? Subnautica: Below Zero > Bug Reports & Support > Topic Details. All Discussions but I would like to see a much longer draw distance for objects over the ocean then they are below. There is no slider. it contains settings you can use to increase the draw distance and drastically reduce pop in - as well as links to more info on how to tweak the settings even more post #30 has the settings in full, that can be pasted into the clipmaps-high. [No Spoilers] Loving the game so far but the drawing distance is terrible. I'd hate to think of even putting a decorative aquarium on my Cyclops until they With the tiny width of air pipes and the terrible draw distance, it's really hard to find the air pipe again when I need it, especially if I'm exploring caves near those kelp-like hanging plants. You'll still see whole sea beds of red grass popping up 3 seconds before you reach them and the stuttering is terrible in the area around the starting escape pod, but much better elsewhere for some reason Just wait until the coming H2. Rumor has it the game tracks all the places the terraformer was used, and any place a building "sculpted out" the ground to place, or you Dug Sand. If you look very View distance fix for Subnautica on the PC. iSurvivedRKelly. and yet it is terribly optimized. Vanillas’ draw distance is quite poor and I didn’t find an appropriate guide to how to fix it in the “Top Rated All Time” section, so, I recently reinstalled subnautica onto an SSD and I'm getting terrible terrible draw distance for some reason. Obviously havent come up with anything, anybody have any advice/solutions? < > Showing 1-4 of 4 comments Subnautica > General Gameplay Discussion > Topic Details. View distance fix for Subnautica on the PC. get the graphics + VR mod and there is a steam thread about upping the draw distance with some changes to . You can use console commands to increase your default draw distance from > 1000. I do play with a controller but it doesnt stop the immersion from being incredible Then Unity is crap, if that's true, because the draw distance in Subnautica is terrible. Then the 1. Members Online • [deleted] draw distance, recommended vs experimental graphics settings? Does anyone know if the draw distance is higher in the experimental graphical setting? Something that bugs me is Can we at least have an optional draw distance sometime in the near future?? Farming can be a pain in the butt when you cant see items that are less than 15 feet away from you and you almost miss them due to the FOV being so tight. Really sucks to see the entire world spawn and manifest before you as you ride the seamoth. Discussion. com/watch?v=0igihY7BqNcTesting a setting in the Subnautica files to Another week, another Subnautica drawing video. I tried messing with the settings and nothing helped. While saving almost nothing would load. Apr 15, 2016 @ 11:51am The draw distance is truly terrible and bugs me quite a bit. Members Online • Draw distance. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Hey guys, been doing some research to see if theres any way to increase the draw distance to help with the pop-in issue. Dec 10, 2017 @ 9:47pm For me the draw distance is only bad in the safe shallows and the western kelp forest subnautica is amaaaaazing in VR. Treat the coordinates as a center point for exploration as opposed to a quick 'grab and go' and you will find lots of essential research fragments near by as well as The draw distance is not so good. Like I need to be on top of terrain for it to load. Lord Alucard. If you’re going really fast in a vehicle, sometimes it can’t keep up, and you collide with objects that load at the last second. The author of this thread has indicated that this post answers the original topic. The shorter draw distance greatly hinders the experience on Switch and makes it difficult to see where you’re going. I am currently playing for the first time and I think the game is fantastic, but I am baffled by the Higher settings mean further draw distance. Jul 4, 2016 @ 5:39pm Oh god. . The only thing that bothers me a little bit is that the draw distance is low enough stuff noticeably pops into existence. I do undeerstand that lag and framerate issue happen for most people but when the gameplay is effectively slowed by not Subnautica has always been one of those games that I’ve loved but that has, especially in VR, ran like crap. Subnautica > General Gameplay Discussion Subnautica and Subnautica: Below Zero are open world underwater exploration and construction games developed by Unknown Worlds Entertainment. This is a comparison between before and after applying the tweaks to increase render distance for the vegetation w Subnautica. I just started a new playthrough and I No more ugly LOD&Distance pop-in of objects&shadows. No, draw distance is how far stuff renders. I think it would help newer players find these major landmarks, the floating island has critical blueprints, but after that intial discovery Link to my video showing the effect compared to the default settings: https://www. but if it means the game runs worse then that is a terrible exchange. I've been researching a bit with the game being released on Steam and it seems like limited draw distance is just a fact of life. if someone could improve upon the settings, yeah, please - Outside, the draw distance of chunks was unchanged, but considering I didn't change the clipmaps, that's to be expected. Loading takes I notice that the draw distance is much lower on my computer that I remember it was on my Xbox because when I am swimming at the surface on my computer the grass and stuff on the Note: My Xbox is like 7 years old and barely works so it's actually much better. The draw distance in my game plummeted. Anyone else? Edit: I quickly made a compilation of some examples of how bad the pop-in is in this game. If your system is above average, then you can increase the draw distance to reduce If you still have 45+ FPS, increase to 10, 10, 10, 11. So it's quite possible the issue has been worked on beyond anything done here. Fenfen. There was some effect, but it wasn't enough. The game has continued to be patched, and backports pulled from the second game. #1. Without the LOD tweaks and hence disgusting pop-ins, I get 70+ FPS and a dogshit 35-40 in the Mushroom Forest. For example, the legs of structures in my base don't appear until i'm like right up against them and same with some other options. Splattergutz is probably confusing FOV with draw distance. Further out the water is so murky its impossible to see. When i got back there was apperantly some udpate which made the game unplayable. Pretty sure that either the F1 or F3 menus have a draw distance option though. Cougarific. Unfortunately for anyone on consoles, this guide is PC only. There looks to be SO MUCH pop-in Posted by u/JiveTurkey1000 - 1 vote and 11 comments Subnautica > General Gameplay Discussion > Topic Details. CactusCraze. (often just out of draw distance). Red Fox. Caveat: collecting achievements won't be possible anymore. Apr 20, 2015 @ 2:39pm I agree with phaota there is no point for it to be littler #2. Im sitting here on a high-end PC but minor stuttering and FPS drop still occurs. com/watch?v=0igihY7BqNcTesting a setting in the Subnautica files to Was hoping the update fixed the problem with render distance and pop in. Hey there, So I was playing the game. Subnautica and Subnautica: Below Zero are open world underwater exploration and construction games developed by Unknown Worlds Entertainment. my Cyclops as it is can bring the game from "Smooth FPS with terrible draw distancep pop ins" to "Oh no it's a kelp forest! *16 gigs of ram chokes and sputters*. Again mikikit makes a point. #3. More than that is pointless, it would load/render chunks that are too far from the fog. #2. More aggresive settings will give better visual results, but adds Subnautica and Subnautica: Below Zero are open world underwater exploration and construction games developed by Unknown Worlds Entertainment. Is there a stalker here? The alien structure island is not a draw distance thing, but actually a mist effect to prevent new players getting spoiled early game and so that they wont try to go to shore. Subnautica has a limited draw distance that can become more obvious in VR and i found that the Filmic filter not only makes the environment look more vibrant, it also acts as a filter that hides Subnautica > General Gameplay Discussion > Topic Details. Fix draw distance & Top Mods for new players Hi folks, I just finished my first playthrough today, and here are the modifications I recommend. Obviously havent come up with anything, anybody have any advice/solutions? < > Showing 1-4 of 4 comments You can probably guess my mindset on darkness levels in Subnautica be they intentional, unintentional, currently happening or not. Watching YouTube vids, something bothers me about the game. Pop in depends a lot on how fast you're going. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews The draw distance is already quite short. ADMIN MOD [No Spoilers] Is there a mod that increases draw distance/minimizes pop in? Spoiler free Just find out that my settings weren't on max and corrected that. Google "increase draw Subnautica and Subnautica: Below Zero are open world underwater exploration and construction games developed by Unknown Worlds Entertainment. Subnautica\SNUnmanagedData\clipmaps-high. I've let this thread alive just because, I do prefer, to have some performance issue over the pop'in, and I wanted to leave the option for The game has continued to be patched, and backports pulled from the second game. Higher settings mean further draw Draw distance is supposed to be rather short in this game, unless you are having technical issues with it I wouldn't recommend fiddling with it. Early access I understand, just wondering how far this will be adjusted to? Double the distance? More? It's just one major thing I don't like about games is short draw distance instead of a gentle roll in from a long distance. You think you're The draw distance is truly terrible and bugs me quite a bit. but I’ve long suspected that a power chain that goes outside the game’s draw distance might be iffy sometimes. It needs to be further out, not in. Aug 17, 2020 @ 3:28am Fix graphics "pop ins" The highjson file can be modified to increase draw distance some but it delivers a big frame rate hit. I’m not sure if it’s just cause I’m used to the below zero graphics but I swear the draw distance is terrible compared to the Xbox. There's really only a couple of places you'll notice it. I've been playing on switch. 0 update and the Stable branch will have the long distance LOD put in like it is right now in Experimental. Whole biomes and structures wouldn't load. I've watched some videos and noticed the draw distance is quite short. json file in the folder: Steam\steamapps\common\Subnautica\Subnautica_Data\StreamingAssets\SNUnmanagedData Is there a way to increase the distance stuff gets rendered in high detail? I noticed stuff far away that I can see doesn't get detailed until i get closer. Why did they even use this and not UE, if they were going to make an open world game? Last edited by John; Apr 8, 2021 @ 11:21am #128. Wow thats great, finally!! Subnautica. More posts you may like Related Subnautica Open world Subnautica is an undersea adventure that kept us enthralled with excellent exploration, well-tuned crafting, and challenging resource management aspects. There are two adjustments you'll need to make. I haven't got the game, but am thinking of getting it maybe within the next 3 months. Members Online • upinthenortheast. Trying out the new update. This is a comparison between before and after applying the tweaks to increase render distance for the vegetation w #ShortsIncrease your draw distance, admire Subnautica's beauty, and stop falling through the ground with a few simple tweaks. if someone could improve upon the settings, yeah, please I tried increasing the draw distance, but yeah ~25fps in grand reef with a gtx1060 /r5 1600. I might later try loading the entire Subnautica folder into RAMDisk and see how it runs there. The alien structure island is not a draw distance thing, but actually a mist effect to prevent new players getting spoiled early game and so that they wont try to go to shore. It has been a while since I last played, but I feel like the pop in got worse than before. I’m mostly curious to hear from any owners of an RTX 4090 and or a 5800X3D (alternatively, 13th gen intel or Ryzen 7000 series) how it runs, especially in VR. Skip to content Twitter Subnautica. Most notably in the mushroom forest looking biome. My question is is it ANY better on PC? Pop-ins are terrible Subnautica and Subnautica: Below Zero are open world underwater exploration and construction games developed by Unknown Worlds Entertainment. Max is back again to draw Sea Emperor Leviathan for this video. This now explains why it always feels like ghost leviathans are breathing down my neck I was able to play the game happily few months ago with no problem. #13. "All the darkness hides is the terrible draw distance" given how bad things can get even in fully lit areas. May 27, 2021 Go to subnautica r/subnautica But it has the same pop in frame hitching terrible draw distance creatures spawn 20 feet from you so you get attacked often because you have no time to react to this sudden spawned in threat. Jul 7, 2017 @ 3:13pm Originally posted by Morph For a game about exploration and searching for objects you would think it would have a hefty draw distance. Team Vladof. I’ve played Subnautica Subnautica. #9. but the draw distance is still not far enough. All Discussions Search "draw distance" here - people have come up with some tweaks to the config file to make it better. Sorry if you aren't on PC :(Per The devs shortened the draw distance to make the frame rate better for average systems. But I was literally on top of objects thanks to my scanner and it wouldn't load for a bit. I havent played the flatscreen but love love love this, its my fave VR game. Worst of it is the Draw Distance, pop-ins objects really ruin the immersive (plus it's annoying There is a way via the console commands to increase the draw distance. Thankfully the game was so good to balance that out, though! Subnautica. The draw distance and lighting in the inactive lava zone is just absolutely terrible. I'd hate to think of even putting a decorative aquarium on my Cyclops until they !!! WARNING !!! To clarify in hope to save some people some time and effort, ANY modification to the file will result in poor performance (it's the limitation of the engine), there is nothing that can be done to get "good" performance. Draw distance . Reply reply New to this forum for this game, been on to check it a couple of times. Subnautica has been ported to the same version of Unity as Below Zero as well. Like I can barely see anything 10 - 15 ft away now. Darth Cervantes. Aug 21, 2020 @ 4:37pm Subnautica and Subnautica: Below Zero are open world underwater exploration and construction games developed by Unknown Worlds Entertainment. Dec 10, 2017 @ 9:19pm If optimization continues, and I can run Subnautica on max and have great frames, then I would definetely increase my draw distance. In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering And running Subnautica from my Samsung 1000MB/s mSATA SSD. I've been in the ocean, How do I increase my draw distance? my PC should be able to handle it, I got a 1080 with a i7 8700k with all cores clocked to 4700mhz Subnautica: How to Increase Draw Distance. I figure I'd drop a short guide on how to improve draw distance, and what my settings are that let me load the world around me with almost no pop-in (grass notwithstanding =/). is there a way to tweak some values to increase the draw distance of objets even more on a high end system ? Reply reply Top 1% Rank by size . Even in the shallower depths.
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